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Old Jun 12, 2009, 09:29 AM // 09:29   #21
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Skill-Card card game could be interesting. I actually have an idea how this could work. CYA in two days.

RPG could easily use gurps as basis, few house rules make make skill system work and you are set.
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Old Jun 12, 2009, 09:59 AM // 09:59   #22
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This is not a table top game, but it uses a card system where GW has the attribute point and 8 skill allocation system.

Maybe you will like it: http://www.battleforge.com/
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Old Jun 12, 2009, 05:16 PM // 17:16   #23
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I don't think it would interest me much. I'm not much of a fan of rp games outside of those played on computer/consoles.
And wow can die a fast but painful death as far as I'm concerned.
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Old Jun 12, 2009, 06:16 PM // 18:16   #24
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GW already has it's own pokemon game, its called polymock.

That aside, not my cup of tea, but in the gaming realm I could see this selling decent.
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Old Jun 12, 2009, 07:53 PM // 19:53   #25
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Quote:
Originally Posted by glacialphoenix View Post
Quoted for truth.

I'm in a tabletop game with friends right now, two of who play GW as well - and we enjoy both types.
Ditto. I've been playing video games for twenty years. I've been RPing for 11 years old. They're two completely different things, totally different gaming experiences...and both tons of fun.

And GW, as far as video games go, would lend itself very well to a TTRPG. Maybe not necessarily playing the actual plots of the games, but with such a large world with so much lore...could be done, very easily.
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Old Jun 12, 2009, 07:58 PM // 19:58   #26
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People really don't understand that tabletops are more about creativity and roleplaying then about phat loot and killing (although that is important to some min-maxers).
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Old Jun 12, 2009, 08:04 PM // 20:04   #27
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As a d&d lover
I would love to see GW made into a tabletop game.
Wait lemme grab my d20s
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Old Jun 12, 2009, 08:27 PM // 20:27   #28
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Quote:
Originally Posted by HawkofStorms View Post
People really don't understand that tabletops are more about creativity and roleplaying then about phat loot and killing (although that is important to some min-maxers).
Hey, they can be about creativity, roleplaying, killing, and loot :P
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Old Jun 12, 2009, 08:32 PM // 20:32   #29
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Umm no thanks. Table top games are ok but a bit too nerdy for my liking.
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Old Jun 12, 2009, 08:41 PM // 20:41   #30
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I started one I never ended up finishing a while back:
http://www.guildwarsguru.com/forum/s...php?t=10360726
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Old Jun 12, 2009, 09:41 PM // 21:41   #31
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i would LOVE this i think you could quite easily put different species into chess sets, one each for ghostlies, charr, undead etc.

other than that someone like D&D could be interesting, though i've never played it myself i'd definitely try a gw version
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Old Jun 13, 2009, 11:11 AM // 11:11   #32
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Quote:
Originally Posted by Pistachio View Post
Would anyone have an interest in such a thing? I know I enjoy tabletop games as well as computer games, and if there were a dice and paper version of Guild Wars I would definitely give it a shot. I could see it converting into a card game pretty easily, seeing as you could equate "builds" with a "deck".

From what I've heard the WoW CCG is wildly popular, but that's no surprise I guess.
Its called 3.5 Dmg 1and 2, Phb 1 and 2, MM1, a note book and some creativity. Instant gw.
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Old Jun 13, 2009, 05:35 PM // 17:35   #33
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table top GW = DnD?

considering that the differences are that your calculating weapon damage with bonuses and such by rolling the dice as opposed to having a computer "rolling" for you, and that your moving is a 4" piece of plastic or metal on turn based system as opposed to real time and 3D graphics... I'd say Table Top GW = DnD...
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Old Jun 13, 2009, 08:06 PM // 20:06   #34
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Quote:
Originally Posted by ]HM[ Sabre Wolf View Post
table top GW = DnD?

considering that the differences are that your calculating weapon damage with bonuses and such by rolling the dice as opposed to having a computer "rolling" for you, and that your moving is a 4" piece of plastic or metal on turn based system as opposed to real time and 3D graphics... I'd say Table Top GW = DnD...
I don't agree. Sure you could take the lore of GW and use the d20 system to essentially have a D&D version of Guild Wars, but that would do the games no justice. With a d20 conversion you're essentially gutting all the game mechanics in favor of a "popular" dice and paper system. This is why I mentioned GW might be more akin to a CCG, because your skill bar could be considered your "hand" from you "deck" of skills.
A standard d20 system wouldn't allow for a clean transition, in fact I don't think it would work at all for a non computerized Guild Wars.
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Old Jun 13, 2009, 08:13 PM // 20:13   #35
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They would nerf it.
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Old Jun 13, 2009, 08:16 PM // 20:16   #36
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Using any rule system would work with modifications. Just depends on what you already have. Hell, you could make a GW table top game using battle tech or warhammer 40k rules too!

Using cards instead of dice could work, just add in variant rules when creating the game.
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Old Jun 13, 2009, 09:54 PM // 21:54   #37
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When I think about what makes GW so special, I end up being reminded of Star Trek CCG, which had this strong mission focus and the teamwork aspects.
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Old Jun 13, 2009, 09:59 PM // 21:59   #38
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It seems somewhat neat but also pointless. All of the things in the card game would be offered in the computer game. Besides how many people do you know in RL that play guild wars? For me I know 2. It wouldnt be fun playing the same person constantly.
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Old Jun 13, 2009, 10:23 PM // 22:23   #39
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Quote:
Originally Posted by brawler View Post
It seems somewhat neat but also pointless. All of the things in the card game would be offered in the computer game. Besides how many people do you know in RL that play guild wars? For me I know 2. It wouldnt be fun playing the same person constantly.
that's a fair point, but card and boardgames can reach a much larger population: pokemon reached millions of little kids all over the world, for example ^.^ and with the tv series and competitions n stuff.. (yeah i know the tv came first) it expanded...
so it could actually get GW a lot more popularity you would never know, depends who took hold of it and marketed it
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Old Jun 13, 2009, 10:49 PM // 22:49   #40
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In terms of a cardgame/set rule system, that would be pretty and interesting to play out. But in terms of role-playing:

Quote:
Originally Posted by HawkofStorms View Post
Would be very cool. Really wouldn't be that hard to make some house rules. Just rename a few things from an existing system and start using GW lore for campaigns.
Me and my friend have been starting up our own custom campaign based largely off of the Amber diceless system. I think it would be pretty kick-ass to start a Guild Wars themed one.
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